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Stasis Device

★★★★★

15.6 million units. Alternative to Fusion Ignitor. Different recipe chain.

Legendary Trade Good

1 Why This Item Matters

The Stasis Device stands alongside the Fusion Ignitor as the pinnacle of No Man's Sky crafting economy, selling for an extraordinary 15,600,000 units per unit. While both items share the same sell value, the Stasis Device follows a fundamentally different recipe chain that many players find more accessible and efficient. Where the Fusion Ignitor demands ocean exploration for Living Pearls and atmospheric harvesting for Nitrogen, the Stasis Device relies primarily on Larval Cores from Abandoned Buildings and a crop-based supply chain that can be fully automated through biodome farming. For players who have already established extensive farming infrastructure or who prefer ground-based resource gathering to underwater and atmospheric collection, the Stasis Device represents the superior path to economic dominance.

The Stasis Device's recipe is distinguished by its reliance on biological materials harvested from the dangerous derelict sites scattered across every planet. The key differentiator is the Larval Core — a high-value commodity obtained by destroying Whispering Eggs at Abandoned Buildings while surviving waves of Biological Horrors. While this sounds intimidating, experienced players can farm Larval Cores in bulk with the proper setup, harvesting 10-15 cores from a single Abandoned Building in under 5 minutes. Each Larval Core is also worth 70,000 units on its own, making even failed Stasis Device attempts profitable.

The Stasis Device was originally the sole 15.6-million-unit item in the game before the Fusion Ignitor was added in a later update. Long-time players often prefer the Stasis Device out of familiarity — its recipe chain has been optimized and documented more extensively by the community. The Stasis Device also has a more "organic" crafting theme that appeals to players who enjoy the biological horror and abandoned-building aspects of No Man's Sky's atmosphere. The choice between Stasis Device and Fusion Ignitor ultimately comes down to which material sources align with your existing bases and personal playstyle preferences.

From an economic efficiency standpoint, the Stasis Device has one subtle advantage: its recipe chain produces multiple valuable byproducts that can be sold independently. Components like the Quantum Processor (5.2 million units), Cryogenic Chamber (4.2 million units), and Iridesite (1.5 million units) are all sellable on their own. If you find yourself short on one specific material for a full Stasis Device, you can sell the intermediate components you have already crafted for substantial profit rather than waiting. This flexibility makes the Stasis Device supply chain more forgiving for players who cannot complete full production cycles in single sessions.

2 Recipe / Blueprint

The Stasis Device recipe is a four-level deep crafting tree with distinct components from the Fusion Ignitor. Mastering this tree requires learning approximately 12 individual blueprints from Manufacturing Facilities, similar to the Ignitor chain but with different intermediate components. The following breakdown covers every level of the recipe hierarchy.

Level 1: Final Craft — Stasis Device

ComponentQuantityIndividual Value
Quantum Processor 1 5,200,000 units
Cryogenic Chamber 1 4,200,000 units
Iridesite 1 1,500,000 units
Quantum Accelerator 1 4,700,000 units

Output: 1 Stasis Device — 15,600,000 units sell value

Level 2: Intermediate Components

Quantum Processor: Circuit Board + Superconductor (same as Fusion Ignitor)

Cryogenic Chamber: Living Glass + Cryo-Pump (same as Fusion Ignitor)

Iridesite: Aronium + Magno-Gold + Grantine

Quantum Accelerator: Chlorine + Antimatter Housing + Larval Core + Viscous Fluid

Level 3: Advanced Materials (Unique to Stasis Device)

MaterialRecipeSell Value
Aronium 50 Paraffinium + 50 Carbon 500,000 units
Magno-Gold 50 Phosphorus + 50 Carbon 500,000 units
Grantine 50 Dioxite + 50 Carbon 500,000 units
Chlorine Refined from Salt (2:1 ratio) or harvested from Chlorine vents 200,000 units
Larval Core Harvested from Whispering Eggs at Abandoned Buildings 70,000 units
Viscous Fluid Harvested from Whispering Eggs at Abandoned Buildings 50,000 units

Level 4: Base Materials and Crop Requirements

Base MaterialPlanet TypeFarming Method
Paraffinium Lush / Paradise worlds Mine yellow-tinged rock deposits or refine from Star Bulb
Phosphorus Scorched worlds Mine red crystalline deposits on hot planets
Dioxite Frozen worlds Mine blue crystalline deposits on ice planets
Salt Ocean worlds Underwater mineral deposits or refine from Chlorine
Carbon All worlds Harvest from all flora with Multi-Tool
Solanium Scorched worlds Biodome farming
Frost Crystal Frozen worlds Biodome farming
Fungal Mould Toxic worlds Biodome farming
Star Bulb Lush worlds Biodome farming
Gamma Root Radioactive worlds Biodome farming

Complete Material Summary Per Stasis Device

When crafting from base materials, each Stasis Device requires approximately:

  • Paraffinium: 50 (refined or mined on Lush worlds)
  • Phosphorus: 50 (mined on Scorched worlds)
  • Dioxite: 50 (mined on Frozen worlds)
  • Carbon / Condensed Carbon: 300+ (for multiple refining steps)
  • Salt: 100 (refined into Chlorine at 2:1 ratio)
  • Larval Core: 1 (from Whispering Eggs at Abandoned Buildings)
  • Viscous Fluid: 1 (from Whispering Eggs at Abandoned Buildings)
  • Solanium: 100 (for Heat Capacitor)
  • Frost Crystal: 100 (for Cryo-Pump chain)
  • Fungal Mould: 100 (for Lubricant chain)
  • Star Bulb: 100 (for Poly Fibre chain)
  • Gamma Root: 100 (for Enriched Carbon chain)
  • Chromatic Metal: 50 (for Superconductor)

Compared to the Fusion Ignitor, the Stasis Device requires fewer total crops but adds the requirement for mining specific planetary minerals (Paraffinium, Phosphorus, Dioxite) and the Biological Horror encounter for Larval Cores. Many players prefer this trade-off because mineral mining is faster than crop cycles, and Larval Core farming can be highly efficient with the proper technique.

3 Materials & Locations

Stasis Device production requires a blend of mined minerals, farmed crops, and biological specimens from Abandoned Buildings. This section provides the exact farming methods and locations for each material category, optimized for maximum efficiency and minimum risk.

● Larval Core — Biological Specimen

Source: Destroyed Whispering Eggs surrounding Abandoned Buildings on all planet types.

Best farming method: Purchase Emergency Cartographic Data from the Cartographer aboard any space station. Use the charts from your inventory while flying over a planet to scan for Abandoned Buildings. Land at the marked structure — you will see 10-15 red, pulsing Whispering Eggs scattered around the building. Critical technique: Before breaking any eggs, use the Terrain Manipulator to build a ramp or bridge leading to a position directly above the egg cluster. Destroy the eggs using your Mining Laser or Plasma Launcher from your elevated position. Each destroyed egg drops 1 Larval Core and 1 Viscous Fluid. The Biological Horrors that spawn cannot reach elevated positions — they will swarm below harmlessly. After 30 seconds, the Horrors retreat underground and you can safely descend to collect the drops. Repeat at multiple Abandoned Buildings. A single star system typically has 3-5 Abandoned Buildings, yielding 30-75 Larval Cores per system.

● Viscous Fluid — Biological Byproduct

Source: Same as Larval Cores — Whispering Eggs at Abandoned Buildings.

Best farming method: Viscous Fluid drops automatically alongside every Larval Core from Whispering Eggs. You will never need to farm Viscous Fluid separately — the Larval Core farming runs described above will produce exactly as much Viscous Fluid as you need (1:1 ratio). Excess Viscous Fluid can be refined into Nanites at a 5:1 ratio or sold for approximately 50,000 units each.

● Paraffinium — Lush World Mineral

Source: Yellow-tinged rock deposits on Lush/Paradise planets, or refined from Star Bulb.

Best farming method: Paraffinium is abundant on all Paradise, Verdant, and Tropical worlds. Use your scanner to locate yellow-marked mineral deposits. A single large deposit yields 50-100 Paraffinium when mined with the Terrain Manipulator. Alternatively, refine Star Bulb in a Refiner to produce Paraffinium at a 1:1 ratio — if you already have a Star Bulb farm for the Circuit Board component, this is the most efficient method. No separate mining trip is needed.

● Phosphorus — Scorched World Mineral

Source: Red crystalline deposits on Scorched/Hot planets.

Best farming method: Scorched planets are marked with "Scorched," "Boiling," "Hot," or "Fiery" descriptors. Phosphorus appears as red crystal formations visible on the surface. Use your scanner to highlight mineral deposits — Phosphorus shows as red markers. Each deposit yields 50-100 units. You need only 50 Phosphorus per Stasis Device, so a single deposit is sufficient. If you already have a Solanium farm on a Scorched world, Phosphorus mining is a 2-minute detour during your crop collection runs.

● Dioxite — Frozen World Mineral

Source: Blue crystalline deposits on Frozen/Ice planets.

Best farming method: Dioxite is the frozen-world equivalent of Phosphorus — it appears as blue crystal formations on all Frozen, Ice, or Sub-Zero planets. Like Phosphorus, you need only 50 units per Stasis Device, making this a single-deposit mining stop. If you have a Frost Crystal farm on a Frozen world, integrate Dioxite mining into your harvest route. Dioxite is also used in crafting Hot Ice, which feeds into the Cryo-Pump for the Cryogenic Chamber component, so mining extra (200+ units) will serve future production cycles.

● Salt / Chlorine — Ocean World Resource

Source: Underwater mineral deposits on Ocean worlds, or refined from Chlorine at 1:2 ratio.

Best farming method: You need 100 Salt per Stasis Device, which refines into 50 Chlorine at a 2:1 ratio. The most efficient method is visiting an Ocean world and mining underwater Salt deposits with the Nautilon or while swimming. Salt deposits appear as pale white mineral formations on the seabed. Alternatively, if you have a Chlorine harvester setup, refine Chlorine back into Salt at 1:2. A 5-minute underwater mining session typically yields 200+ Salt, enough for 2 Stasis Devices. Ocean worlds with "Bountiful" or "Paradise" descriptors have the most accessible shallow-water Salt deposits.

● Crop Farming — Solanium, Frost Crystal, Fungal Mould, Star Bulb, Gamma Root

Source: Biodome farming on climate-appropriate planets.

Best farming method: The Stasis Device requires the same core crop set as the Fusion Ignitor for its Quantum Processor and Cryogenic Chamber components. Follow the same biodome farming strategy: establish 16-plant Large Biodomes on Scorched (Solanium), Frozen (Frost Crystal), Toxic (Fungal Mould), Lush (Star Bulb), and Radioactive (Gamma Root) worlds. Use Hydroponic Trays for 20-minute harvest cycles instead of 4-hour outdoor cycles. Each full biodome harvest (800 units of the relevant crop) provides enough material for 4 Stasis Devices.

4 Optimal Route

This route is optimized for producing 10 Stasis Devices in a 3-hour session by integrating Larval Core farming with crop collection and mineral mining into a single efficient circuit. The route prioritizes the most time-sensitive activities first and groups activities by planet type to minimize teleportation time.

PREPARATION PHASE (Before Session)

  1. Ensure all 5 crop biodomes are planted and have mature crops ready for harvest.
  2. Stockpile 100 Carbon and 50 Condensed Carbon in your Freighter for refining steps.
  3. Purchase 3-5 Emergency Cartographic Data charts from the station Cartographer.
  4. Ensure your Multi-Tool has Mining Laser, Terrain Manipulator, and Plasma Launcher installed.
  5. Equip max-level Movement upgrades for quick egg-farming escapes.

PHASE 1: Larval Core & Mineral Mining (30 minutes)

  1. Fly to a Scorched planet in your current system. Land at your Solanium farm base and note the Phosphorus deposits nearby — mine 500 Phosphorus (enough for 10 Stasis Devices).
  2. Use an Emergency Cartographic Data chart to locate an Abandoned Building on the same planet.
  3. Fly to the Abandoned Building. Build an elevated platform using the Terrain Manipulator.
  4. Destroy all 10-15 Whispering Eggs from above. Collect 10-15 Larval Cores and 10-15 Viscous Fluids.
  5. Repeat with 2 more charts at different Abandoned Buildings until you have 30+ Larval Cores.
  6. If needed, warp to a second system and repeat the Larval Core farming.
  7. Target: 40 Larval Cores and 40 Viscous Fluids (10 Stasis Devices + buffer).

PHASE 2: Crop Harvest Circuit (15 minutes)

  1. Teleport to Scorched base — harvest 2 Large Biodomes of Solanium (1,600 units). Mine additional Phosphorus if needed.
  2. Teleport to Frozen base — harvest 2 Large Biodomes of Frost Crystal (1,600 units). Mine 500 Dioxite from nearby blue deposits.
  3. Teleport to Lush base — harvest 2 Large Biodomes of Star Bulb (1,600 units). Mine 500 Paraffinium from yellow deposits.
  4. Teleport to Toxic base — harvest 2 Large Biodomes of Fungal Mould (1,600 units).
  5. Teleport to Radioactive base — harvest 2 Large Biodomes of Gamma Root (1,600 units).
  6. All crops collected: sufficient for 10 Stasis Devices.

PHASE 3: Salt Collection & Chlorine Refining (10 minutes)

  1. Teleport to your Ocean base (or any Ocean world if you lack a base).
  2. Deploy the Nautilon or swim to shallow underwater Salt deposits.
  3. Mine 1,000 Salt (sufficient for 10 Stasis Devices at 100 Salt each).
  4. Refine Salt into Chlorine at the 2:1 ratio using your Portable or Large Refiner: 1,000 Salt = 500 Chlorine.
  5. You need 500 Chlorine total for 10 Stasis Devices (50 Chlorine per device).

PHASE 4: Level 3 Advanced Material Crafting (20 minutes)

  1. Craft Aronium from Paraffinium + Carbon (need 10).
  2. Craft Magno-Gold from Phosphorus + Carbon (need 10).
  3. Craft Grantine from Dioxite + Carbon (need 10).
  4. Craft Iridesite by combining Aronium + Magno-Gold + Grantine (need 10).
  5. Craft Heat Capacitor from Solanium + Frost Crystal (need 10).
  6. Craft Poly Fibre from Cactus Flesh + Star Bulb (need 10).
  7. Craft Enriched Carbon from Gamma Root + Carbon (need 10).
  8. Craft Lubricant from Fungal Mould + Coprite (need 10).
  9. Craft Glass from Frost Crystal via Refiner (need 10).
  10. Craft Living Glass from Lubricant + Glass (need 10).

PHASE 5: Level 2 Component Crafting (15 minutes)

  1. Craft Circuit Board from Poly Fibre + Heat Capacitor (need 10).
  2. Craft Superconductor from Enriched Carbon + Semiconductor (need 10).
  3. Craft Cryo-Pump from Hot Ice + Thermic Condensate (need 10).
  4. Craft Quantum Processor from Circuit Board + Superconductor (need 10).
  5. Craft Cryogenic Chamber from Living Glass + Cryo-Pump (need 10).
  6. Craft Quantum Accelerator from Chlorine + Antimatter Housing + Larval Core + Viscous Fluid (need 10).

PHASE 6: Final Assembly & Sale (10 minutes)

  1. Craft 10 Stasis Devices by combining Quantum Processor + Cryogenic Chamber + Iridesite + Quantum Accelerator.
  2. Teleport to a high-wealth space station (Wealthy, Opulent, Prosperous, or Affluent).
  3. Sell at the Galactic Trade Terminal in batches of 3-4 to avoid market saturation.
  4. Jump to 2-3 different wealthy systems to sell all 10 at full price.
  5. Total revenue: 156,000,000 units.

5 Gotcha Tips

LARVAL CORE SAFETY:

Biological Horrors are the most dangerous non-Sentinel enemies in No Man's Sky. They move faster than sprinting speed, deal 25% shield damage per hit, and spawn in swarms of 8-12. Never attempt to fight them on foot. The elevated platform technique described in the Materials section is the only reliable safe method. Alternative safe strategies include: using the Minotaur Exocraft (Horrors cannot damage the Minotaur), standing on top of your starship (they cannot climb), or building a small enclosed room around the eggs and destroying them through a window. If you accidentally trigger a Horror swarm without safety measures, immediately jetpack to maximum height and call your starship — they cannot follow you into the air.

CARTOGRAPHY CHART VARIANCE:

Emergency Cartographic Data charts do not always locate Abandoned Buildings with Whispering Eggs. Approximately 70% of Emergency charts lead to Abandoned Buildings, while the remaining 30% lead to other points of interest. Purchase charts in batches of 5 and use them sequentially until you find Abandoned Buildings. The Cartographer on wealthy systems stocks more charts — buy from multiple stations if needed. Once you find a good Abandoned Building, place a Save Beacon or small Base Computer there so you can return without using more charts. Some players maintain a network of 10+ marked Abandoned Buildings across 3-4 systems for efficient Larval Core farming.

CHLORINE EXPLOSION:

Chlorine can be purchased from trade terminals for approximately 100-200 units per unit. If you need Chlorine quickly and do not want to mine Salt, simply buy it. 500 Chlorine for 10 Stasis Devices costs only 50,000-100,000 units — essentially free given your income level. However, the more efficient method is the Chlorine refining loop: place 1 Chlorine + 2 Oxygen in a Medium Refiner to produce 6 Chlorine. This multiplication trick turns a single Chlorine unit into infinite Chlorine as long as you have Oxygen. Since Oxygen is abundant from harvesters, this loop effectively makes Chlorine free for mass production.

MULTIPLAYER LARVAL CORES:

In multiplayer, all players in the vicinity can collect Larval Cores from the same destroyed Whispering Eggs. This means a group of 4 players can farm a single Abandoned Building simultaneously, each collecting 10-15 Larval Cores from the same eggs. Organized Larval Core farming groups can produce 50-60 cores from a single building visit. If you have friends who also need Stasis Device materials, coordinate your farming runs for maximum efficiency. Note that Biological Horrors spawn for all players simultaneously, so ensure everyone has an elevated position or Minotaur before breaking eggs.

STASIS VS IGNITOR:

Many players agonize over whether to produce Stasis Devices or Fusion Ignitors. The practical answer is: produce whichever one your infrastructure supports. If you already have extensive crop farms and are comfortable with Biological Horror encounters, the Stasis Device is faster. If you have ocean bases and Atmosphere Harvesters, the Fusion Ignitor may be easier. The optimal endgame strategy is actually to produce both — alternate between them based on which materials you have in surplus. Both sell for 15.6 million units, and diversifying your production prevents material bottlenecks. Some advanced players even combine both supply chains, selling whichever item their current crop and mineral harvests support.

CROP CYCLE TIMING:

Hydroponic Tray crops mature in 20 real-time minutes, but this timer only advances while you are actively playing. Crops do not grow while you are offline or in the main menu. If you are doing a long crafting session, harvest your hydroponic crops, replant, then proceed to Larval Core farming or mineral mining. By the time you return to the base, the crops will have matured again. This parallel processing — harvesting one activity while another is "cooking" — is the key to efficient Stasis Device production. Experienced players develop a rhythm: harvest crops, start refining, go Larval Core farming, return to harvest again.

SELL INTERMEDIATES:

If you find yourself short on one critical material for a full Stasis Device batch, remember that intermediate components are independently valuable. A Quantum Processor sells for 5.2 million units, a Cryogenic Chamber for 4.2 million, and Iridesite for 1.5 million. If you have all components except Larval Cores, you can still craft and sell the Quantum Processor, Cryogenic Chamber, and Iridesite for 10.9 million units — still an excellent profit. This flexibility is the Stasis Device's greatest advantage over methods that produce only a single final product. Never feel pressured to complete full Stasis Devices if your material runs are incomplete.

6 Free Benefits Along the Way

The journey to Stasis Device production mastery yields a wealth of side benefits that enhance every aspect of your No Man's Sky experience. The skills, infrastructure, and resources you develop create a foundation for comprehensive endgame dominance.

Larval Core Surplus Income

Every Larval Core farming run produces more cores than you need for Stasis Devices. Each surplus Larval Core sells for 70,000 units — a Larval Core run that yields 40 cores but only requires 10 for your Stasis Device batch leaves you with 30 surplus cores worth 2.1 million units. Even if you abandon a Stasis Device session halfway through, your Larval Core inventory alone represents significant wealth. Many players run dedicated Larval Core farms as their primary income source, independent of the full Stasis Device chain.

Abandoned Building Resource Cache

Abandoned Buildings contain far more than Whispering Eggs. Each building has a terminal that can be hacked for Nanite Clusters (50-100 per building). They also contain containers with Salvaged Data, Upgrade Modules, and trade commodities. The surrounding area often has Buried Technology Modules worth 1-2 Salvaged Data each. A single Larval Core farming expedition to 5 Abandoned Buildings typically yields 200-300 Nanite Clusters, 10-15 Salvaged Data, and assorted upgrade modules — all as free byproducts of your core activity.

Comprehensive Crop Infrastructure

The 5-planet farming network you establish for Stasis Device production supports every other crop-dependent recipe in the game. Heat Capacitors, Circuit Boards, Living Glass, Lubricant, and Enriched Carbon are all used in dozens of secondary recipes and trade goods. Your farming bases become a universal crafting resource hub — any recipe in the game that requires a plant-based material can be fulfilled by teleporting to the relevant base and harvesting. This infrastructure investment pays dividends across your entire crafting catalogue.

Mineral Stockpiles for Advanced Crafting

The Paraffinium, Phosphorus, and Dioxite you mine for Stasis Devices are also key components in advanced base building and exocraft upgrades. Paraffinium is used in decorative base parts and landing pads. Phosphorus feeds into exocraft engine upgrades. Dioxite is used in thermal protection modules and terrain manipulation equipment. Mining these minerals in bulk for Stasis Device production naturally stockpiles you with materials for these secondary purposes.

Combat and Survival Skill Development

Regular Biological Horror encounters — even with safe farming techniques — develop your combat awareness, movement skills, and hazard management. Learning to quickly build platforms under pressure, manage jetpack fuel for emergency escapes, and navigate hostile terrain translates directly into improved performance in Sentinel encounters, Derelict Freighter exploration, and Expedition combat challenges. Many players report that Larval Core farming made them significantly better at the game's combat mechanics.

Teleport Network and Fast Travel

The 6+ bases you establish for crop and mineral farming create a galaxy-spanning teleport network. This network is invaluable for general gameplay: need to reach a specific biome quickly? Teleport there. Want to hunt a specific fauna type? Your farming base is probably on the right planet. Participating in a weekend community event? Your network likely has a base within a few jumps of the event system. The convenience of this infrastructure extends far beyond Stasis Device production.

Discovery and Exploration Rewards

Every planet you visit to establish a farming base offers full exploration potential: fauna scanning, flora documentation, mineral analysis, and landmark discovery. Uploading discovery data from 6 farming planets typically yields 1,000+ Nanite Clusters and significant Explorer Guild standing. You will also discover Crashed Ships, Minor Settlements, Ancient Ruins, and other points of interest that can be marked for future visits. The Stasis Device farmer becomes an accomplished explorer simply as a side effect of their economic activity.

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